Friday, December 2, 2011

Blog Entry 9

I've been really busy with work and classes/exams and such, so I figured I'd discuss a few things that have been floating around in my mind. 

Recently I attended a guest lecture for my Early Greek Art class by a former professor of the Rutgers University Art History program. Jocelyn Penny Small talked about the birth of illusionism, essentially how back in antiquity potters and artists working on ancient Greek pottery had to take into account the shape of the vase while they were drawing, and distort lines and shapes to maintain the illusion of proportion from a certain viewing angle. Unfortunately this idea at the time was so new that the illusion of perfect proportion only maintained from one viewing angle, but often this was overlooked because the inconsistencies within the drawing were hard to see. She explained a problem, however, that when we take pictures or project videos of 3D forms and reproduce them on flat surfaces, the objects they are depicting are flattened, In our minds we recreate the 3D image (what it would look like in real life) and can see both.

This lecture made me think about how this would effect text. Is text effected by its viewing area? How can this be distorted?  

Just a passing thought I guess.

But before I go I wanted to share a video of a kinetic sculpture that I stumbled on on the internet. This kind of goes with my distortion theory but more static. Sorry I Cant embed the video in the blog, you have to click the link. Its amazing how magnets can still hold onto objects when you pass your hand through. 


We've been talking a lot about interactive media in Design, I'm not really good at this kind of stuff. We're getting into circuit Boards and more (queue scary horror music) Programming!! Ahh!
Maybe I should be considering things like this if we're supposed to know it. Touch screens are all the rave now, Microsoft even invented a touch pad... ON YOUR SKIN!
 

Blog Entry 8

I've been really drawn to info graphics lately. We were working on one during our second project for Design this semester and the more I look at it the more excited I get. There's a lot of things you can do with an info graphic. You can show lots of data, or small amounts of data, it can be objective or subjective, impersonal or intrapersonal. It could record an event, make a statement, or even be influential to others thoughts. Exploring this is something I definitely want to pursue.


Ahmet, our professor directed us to this blog, an artist called Jer Thorp, an educator from Vancouver, Canada, currently living in New York. Coming from a background in genetics, his digital art practice explores the many-folded boundaries between science and art. And has recently got some recognition. Not too long ago he did a work for the popular science magazine.
According to his website: "
Near the end of this summer, I was asked by the publishers of Popular Science magazine to produce a visualization piece that explored the archive of their publication. PopSci has a history that spans almost 140 years, so I knew there would be plenty of material to draw from. Working with Mark Hansen, I ended up making a graphic that showed how different technical and cultural terms have come in and out of use in the magazine since its inception.
The graphic is anchored by a kind of molecular chain – decade clusters in turn contain year clusters. Every atom in these year clusters is a single issue of the magazine, and is shaded with colours extracted from the issue covers via a colour clustering routine. The size of the issue-atoms is determined by the number of words in each issue."

This is an example of how a lot of data can be clearly presented, but in an aesthetically pleasing way. I think doing something like this for my thesis is both within my capability and something I'm excited to explore and research.

This may be a bad example, but this is one of my favorite examples I've found. Flow charts are another way to present information except in a more interactive way. I've been thinking a lot about interactivity because of what we're doing in design class right now, and this seemed to be a good merge inbetween the two. The user has to make a choice in order to gain more information. I like the possibilities associated with this.

Blog Entry 7

The next thing I went to on my nostalgic search for my thesis idea was in Typography. Anyone can make a book, anyone can make a typeface (well maybe not everyone..), and text is so ubiquitous we're hard pressed to find something creative to do with it that someone has not done already. I'm not really sure if this is the route I want to be going, but I'm just trying to brainstorm on meaning, esentially, what is design and what are people doing with it? Where do I fit in? What interests me enough about this subject? For this area, I think I'm more drawn to creating images with words. Using text as a medium or as a guide. Here are some examples i've found, plus some other little creative things others have done with text.


 
These I found on etsy. Being sold by a user by the name of BoldandNoble


another text work done by Matthew Cusick 



find this and other typeography wall papers here

This I thought was pretty cool, a font made from a defined circle. Almost like a digital clock
you can download it here

 

Blog Entry 6

Continuing on what I was talking about last week, I discovered this artist I can really resonate with. Matthew Cusick. He does a few different things, mostly Collage and Defacement of old books used in schools, but he also dabbles in video montages and edited sequences. What captured me most about his style, however was the visual language he creates in his Collages. I cant really explain it, only show you.


This is amazing. He takes maps, cuts them all out then rearranges its parts into a coherent image. To me, looking like a map is like a visual language in itself. It has its symbols and words and changes in color, all indicating different information and here he is creating something breathtaking. This kind of thing really interests me. I would love to do something like this for my thesis. Manipulating already existing visual languages?? Hm...

I must share more of his greatness. Here he takes old schoolbooks and sandpapers the words (all except a few) out. How he even did this I cant even fathom. How do you sandpaper paper?



Matthew Cusick also does a lot of work with typography. Check his site out. Its worth it :)

Blog Entry 5

This week we're still working on web design in our Design III class. I'm still finding that I do not really enjoy it that much (sorry!). You get too caught up trying to figure out the technical parts and you don't get enough time to actually design it. What usually ends up happening is that you end up getting whatever the code will allow you to do. haha.  I'm trying to go back to my roots in an effort to narrow down what it is I'm looking for in order to get an idea of what to do for thesis. 

 Learning Photoshop and photo manipulation, in addition to vector drawings was a big part of design one. I've been playing around with the idea of taking photo manipulation a step further or two. What are its limits? What can you achieve with putting limits to manipulation? What about defacement? Mirroring? Panorama? Going in this direction, however makes me a little nervous, how far am I allowed to go away from design? Are designers artists? Or are they people who make art and sell their skills to clients? If we are to do an independent project for thesis, which kind of designer am I? Perhaps the answer is both and I'm worrying too much, but I feel like I need to start somewhere. The beginning seems the best place to start.



 Defacemet, particularly to make a statement is somewhat appealing to me. Here I'm showing examples of a website that encourages everyone to make their own 100$ bill. Most of the time the changes are funny and often look more like defacing a bill rather than being a legitimate option for new currency. But I like the idea that simple defacement or manipulation can make a big statement, especially on something as well known as the dollar bill.

Collaging is another option I'm considering. not that collage would be the topic, just another means to explore another issue that's meaningful to me (which has yet to be decided). I found this video you need to check out! (you might want to turn your sound down)

Blog Entry 4

Putting up the show this week. I found this video and wanted to share, its about an artist named Gerhard Richter. Nearly all of Richter’s work demonstrates both illusionistic space that seems natural and the physical activity and material of painting—as mutual interferences. For Richter, reality is the combination of new attempts to understand the world surrounding us. I thought it was interesting because at the same time it gives an inside look at putting up a show and how everything is carried in, and the involvement of the artist in putting up an exhibition. Enjoy.


Source Link





Blog Entry 3

Last week we talked with Heather and about Art/Work, and what people are looking for in Resumes. This week I found a whole bunch of Resume designs that have been floating around the internet that I would like to share, plus my thoughts about the lecture.

Many of the things she discussed during the lecture were things most of us have kind of been known all along but never really cared to hear it out loud. We're going from being in a structured environment, given assignments and having feedback and time to make mistakes, to a place that is more professional and demanding. She cautioned us that expectations were different, and the dialogue we use is important in explaining our work to others (haven't I heard this somewhere before? haha). Heather also made clear the importance media is playing on our lives. With video, blogging, texting, tweeting, and posting your status on social networks what you say is more important now than ever. The importance of being careful what you say as well as being open minded at the same time was stressed considerably. On the other hand, she explains that this new media is a useful tool for recognition and getting feedback from others.  

She also went into a lengthy explanation about legality issues, making sure you're keeping proper paperwork and keeping contracts. She gave us an unbarred look into what to really expect as an artist in the working world. She reminded us that especially now, many artists even have a day job. Although lots of the discussion about getting work submitted pertained to other medias, I think a lot of what she had to say pertained to designers too. I think as a designer we've been taught how to look at working with clients in a similar way to what was being explained, because its a part of our curriculum and its important to be aware of. Her suggestions about the resume's though, were especially helpful. 

With competition in our field so high already, sometimes I think it's a good idea to stand out from the crowd. Here's some food for thought: 
 

Monday, September 26, 2011

Blog Entry 2

Today I wanted to talk about the Critique we had last Friday, and about some webdesign that we're working on in our design class. 

Jim was really helpful during the critique while we went over each persons work. We decided to let the artist kind of explain their work before allowing other people to jump in with questions. We talked about what we wanted to be doing, but more specifically what we were interested in right at this moment. We started with Amy's dark photographs and then Elizabeth's arial paintings before we really started getting talking about whats important to think about while doing your work for your thesis. Jim discussed the idea about mediocraty vs working hard. Whats the difference between creating average work as fast as possible rather than working hard at everything and investing the time you have wisely to get the best outcome. We also talked about the idea of being directionless, being held in a kind of purgatory because your being asked to do something different. And how this can sometimes be detrimental to an artist.

Another important aspect we discussed during the critique was the skill of using specific dialogue when describing your work. Jim explained that your work will be questioned often and being confident and making sure you sound like your well researched and open for critique. This is important now more than ever when we're leaving college. I thought this was particularly important for designers because a discussion with clients is an open dialogue of your work, what you will or have already done, and what can be changed to what the client needs. 

I'm worried about what clients will actually expect me to be able to do for them, however, when I do leave college. So often we are called upon to program websites and code programs and such, but I was always under the impression that was up to the computer science majors! It seems as if a lot of us students here at MGSA are struggling with learning how to code and to make websites, and here we are again about to start on more web design projects :)  I figured I better brush up on my tutorials and research into some innovative websites for inspiration!

Is an interactive webdesigner that works for twitter. His portfolio is so clean looking, simple, and easy to navigate. I love the color choices here and for the mouse-overs. His sense of humor is clearly displayed and integrated into the design of the website. Love this.
The main website for the Social Marketers Summit, a European social networking site for this group. You don't really need to speak a different language to understand good design. This whole site is one page, the main information on the bottom and the articles in the form of pictures in a scrolling menu, with drop downs for the articles in a plain white box. 
Here is some coding help for my fellow designers!

source: webdesignledger.com

Here are some helpful sites!

Wednesday, September 14, 2011

Blog Entry 1

There's this toolbar I use often called StumbleUpon. What's really neat about it is that I set up parameters to fetch me different random websites of the things that will interest me, and surprisingly its been an invaluable source of information and exploration. Most of the websites and artists I've discovered that I will share with you on this blog I've found by using this program, so I thought it would be worth saying something about. You can download the toolbar here. I hope you enjoy it as much as I do! 

Some of Mehmet's Advertisment Work

One of the things I've 'Stumbled' recently would be the work from an artist called Mehmet Gozetlik. Aside from being a sucessful designer, he founded a group called Antrepo that focus' on Minimalistic qualities in advertising. According to their website: 

"Antrepo is a multi-disciplinary design consultancy. It derives its power from exciting and passionate design members who are actively contributing to the core of design. The Antrepo team formed to create unique design ideas for forward-looking peoples."

 Also on their website they specifically state that their ideas are not just Mehmet's or the groups, but anyone can be a part of the movement with 'self energy'. Their newest product designs feature a new look that simplifies, stating they believe "almost every product needs some review for minimal feeling. 




I kind of tend to agree. A lot of products and labels are cluttered with too much information. Some of it is mandatory, but I think their take is quite refreshing. I remember watching a documentary about the creation of the font Helvetica and how it kind of took over, a kind of 'refreshment' of typeography in the design world. This group seems to have taken this idea to the marketing world, but still seemed to have maintained the brands character. The idea makes me think though, what others purposes could this be applied? The clutter has permeated our society in many fashions, but I think a lot of people are starting to consider this de-clutter movement. For awhile on television you had all those shows about clearing out hoarder homes, businesses have sprung up seemingly overnight to help homeowners reorganize and get rid of unwanted things (1800-got-junk for example). It doesnt really surprise me other people have been catching on:


These are some examples of some minimalist movie poster designs from this website I found during my research on the matter. Its a blog post about a contest done on Worth 1000's website but I couldnt manage to actually find it on there. But anyway I thought this was a perfect example of minimalism in design. Thinking in different medias, I wonder what would happen if this concept was applied to print medias such as books and magazines?

Friday, September 9, 2011

Peer Interview MGSA Thesis 2012 with Frank Trumbetti

For my first entree for my Thesis blog, just before my first weekly blog, I will be interviewing a fellow classmate of mine: Frank Trumbetti. After reviewing some of each others work and exchanging a few questions, I've learned quite a bit about video and how different it is from other academic concentrations available here at Mason Gross School of the Arts. Frank has just returned from abroad, studying in Japan and taking footage for use hopefully for his thesis in the upcoming year. He's looking forward to being able to branch out a little in this thesis class, straying from his usual work driven by the assignments from the university.

Katie Kelly: "Most of your videos left me on the edge of my seat, I could feel a layer of suspense that was consistent throughout your works: like you didn't know what to expect next. Is this a theme you work to put into everything you do or is it more random?"

Frank Trumbetti: "Suspense is definitely a theme in all of my works. I like to make people feel weird, but not uncomfortable like some others like to do. We're so used to seeing the big Hollywood type of films where they show you the most grotesque thing you can possibly imagine and scare you into achieving the same effect I'm going for too: very weird. But in a good way I guess. You don't want to make people uncomfortable enough to not want to watch your film."
 Katie: "So shock value has no appeal for you?" Frank: "No not at all."

Katie Kelly: "You said that editing was your passion in this field, does this have any role on this theme of 'wierdness' you're going for?"

Frank Trumbetti: "Yes absolutely, since my work is all over the place, random thoughts play out with each other in each video editing is used to transition between them. I like to play around with editing, but I have to be careful of things like being able to convey a sense of time passing. That is something I've been working on recently.

Katie Kelly: "I've noticed in the works you've shown me that most of them are mostly fairly short in terms of length, is this something you incorporate into your works? How does length help play a part in your videos themes?"

Frank Trumbetti: "I don't really intend on most of my works being short, they just happen to turn out that way. I always thought that to make successful videos you have to be accomplished at making good videos with not a lot of time available to you first, and then you'll have a better idea of what time means to an audience and how to keep their attention without losing any value or meaning. Right now I think my longest piece is 15 minutes, that was really challenging."

Katie Kelly: "I don't really know a lot about video production, what challenges do you face as a video major that some other media groups would not?"

Frank Trumbetti: "Collaborating with others is the hardest thing to do. Especially at such an early stage of my career, funds are limited and nearly all of my actors are just friends volunteering to help out. It's difficult to get your vision of what you want across when you are working with a lot of different people. Trying to schedule times and places for everyone to meet for even just one day can be really frustrating. You don't always get the reactions you want either, compromise is important in this field.

Katie Kelly: "So you would say 'who you know' is better than 'what you know', I mean, funding is really that important? How do you work around this in school?"

Frank Trumbetti: "Unfortunately, since bigger budgets give you more options people with money do have an advantage. MGSA has prepared me though for whats ahead, and how to think outside of the box and work with what you have. They help show you a way to avoid the typical Hollywood cliche's, there are so many movies out now a lot of stuff is repeated over and over because it's popular, but we're taught value can come at any budget. MGSA has exposed me to a lot of things I wouldn't have seen in the mainstream media, its helped to broaden my mind to new ideas that will help this year.

Katie Kelly: "Speaking of new ideas, what or who is your inspiration? Do you look to anyone's work in particular?"

Frank Trumbetti: "Akira Kurosawa is probably my biggest inspiration he makes a lot of really famous Japanese movies such as Ikiru (1952), Seven Samurai (1954) and Yojimbo. Although he is a big director that is profoundly successful in portraying historical narratives, it's his style that I want to aspire to, he's well known for using editing creatively and his movies are also well known for their oddities, mainly new techniques he was experimenting with Hollywood wasn't used to seeing back then. I guess my erratic sense of theme really comes from him. Being in Japan this last year gave me a lot of time to take footage in their culture and really get a better understanding of his works.

Katie Kelly: "Is this something you're looking to persue with your thesis this upcoming year?"

Frank Trumbetti: "Yes, I want to incorporate my experience abroad- not just a narrative of what happened day by day, but more like what has this experience done to me as a person? How have I grown from this experience? I'm not exactly sure what I'm going to do yet, but this would be the direction I'd like to take."


Thanks Frank for taking the time out to interview with me! I want to see some of the stuff you took in Japan. He was over there during the recent Tsunami disaster and I'm excited to see the kinds of things he found there.

Coming soon: Weekly Blogging!